The game tends to be more fun when the DM and Player work together and the player gets to play the character they enjoy. At worst, you can just say that the Lady of Pain or a random magical accident happened and that's why the character is here. You can work with your player, allowing someone to play a Warforged without you preconceiving it in your world isn't gonna kill you, and only gives you an opportunity to fit a unique aspect into your lore. Pet Bannings and Restrictions are Dumbĭon't like Elves, Necromancy, Totemists, Psionics, or whatever other Random DM Pet Peeve. Restricting it when there's not that much room to play just decreases what little fun there is to be had.Ģ. So what if character A's option seems pretty effective. Restricting allowed options seems even sillier in the light of average campaign length. Why is that? Well based on my experience…. In keeping with that idea, I'm a fairly liberal DM. Where players could play the kind of character they wish they could have that other DMs out there would arbitrarily deny. That's why I created Black Marches, so that we could play D&D as-is (with the exception of Pun-Pun and legitimately overpowered option). As a player I often got annoyed at DMs who tried their "special" way of balancing the game, which never actually balanced anything and having to adjust character creation according to the shifting range of allowed books, hoping to find a DM that would let me play by the rules one of the interesting concepts that I hadn't been able to play earlier due to DM ignorance on the issue. If you will look at Character Creation and Black Marches Rules and Black Marches Gaming Philosophy you will notice that the options allowed are very broad even amongst some optimizers, and that many of the guidelines are player focused to begin with.įor some background. Tier 1 would not be able to gestalt (artificer, wizard, etc) Tier 2 could gestalt with a npc class (warrior, adept, etc, with psion, sorcerer) Tier 3 and higher could gestalt with anything not listed in Tier 1/2. This is one solution that was brought up before, you basically tier system every class. in E6 with one class, who would stray away from the "best" classes… mystic ranger, artificer, factotum with cunning surge feat, wildshaper ranger 5/MMF 1 to name a few.ģ. Also, somewhat limited for versatility which I want PCs to have in my games (since I like to run varied encounters and in a drop in setting, its tough to hack that in a single class usually). Also, it seems like I would just cherry pick everything? I mean, I'd love to have cunning surge on all my characters to be honest. This requires a lot more work on whoever is requesting class features, or constant council checking for feats. To be honest though, I believe the player base here is for fun, not to break or abuse everything available (even if we like powerful builds) from what I've seen.Ģ. That said, this does require spot chatting by GMs or PCs brave enough to do so, so understandably, it can get a bit messy. Personally, I've GM'd a game with lvl 10 gestalt'd anything goes, 1 feat per lvl, and just had to chat it out with some PCs when they used too many broken combos. My personal favorite, it allows PCs to play in my games, feel heroic/versatile, and then if they really want too, ditch out. The topic feels like its derailing a little… So far its.ġ) Gestalt rules are in for E6, you can one time convert back (added) and retrain if you want to join the rest of BM.Ģ) No Gestalt, but every class feature 1-8 is readily available as feats.ģ) Tier system limitations on Gestalt in E6ġ.
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